Dead Grid - это a gritty, tactical squad-based zombie action game where you recruit elite mercenaries and clear a 3D world revealed card-by-card. Pick your approach-silent infiltration to pick off foes one by one, full-frontal noisy mayhem with explosives and guns, or brutal combos that burn, blast and shred the undead.
Key features:
- 15 voiced mercenary characters to recruit and customize
- 5 classes with 15 unique skill trees and unlimited respecs for endless experimentation
- 150 active skills and passive abilities for creative combat combos
- 40 passive Elite Perks discovered during battles
- 17 weapon attributes to fine-tune your squad's playstyle
- Challenge modes with individual Steam leaderboards and 320+ achievements
- Hundreds of weapons, consumables and gadgets to find and upgrade
- Unique items that alter skills and transform builds
- Survivors to recruit into your camp and special assignments that reward powerful loot
- Ability to reanimate the undead into a special Revenant class
DEAD GRID 1.0 - BALANCE PATCH
BUILD 1.0.38GENERAL TUNINGLab Armory selection UI now shows the bonus loot level for each weapon group where points have been spent.Added mouse wheel support to change pages on the Loot Haul screen when returning to camp.Ammo drawn from a merc's bag is now directly drawn into your hand instead of the ammo stash.Added more loot selection options to the Trash Bin area object at the location Stash House.Slightly reduced prior training points in Explosives for all Tactician mercs by a few points.Improved the new player guide for the Recruit tab of Gear Management, before locating Ramon.Reworked all Ned's assignment rewards to offer a variety of different shields.FLAMETHROWER BALANCEChanged the spray damage to be based on remaining enemy HP instead of total HP.Reduced the total sprays from 3 to 2 with one additional spray on a crit for a max of 3 sprays.The sprays reduction does not affect how enemies are set on fire.Flamethrower armory points now have a chance to drop on each spray instead of each kill.Added a Flame Armory Mods book that can show up at the start of every turn.DEV NOTES: I've been gathering lots of feedback on the flamethrowers being overtuned for the late stages of the game. I recognize this and agree with the feedback, but also want to experiment with tuning the weapon over several patches. Flamethrowers were always designed to be used on high HP enemies, but I don't want them to be the go to weapon as well. This patch introduces some changes that I'll continue to gather feedback for.AIMED SHOT BALANCEThe base damage of Aimed Shot is now 1/2 of the maximum dam...
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